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Ресурсы / Моды / Create Aeronautics: Freeze Staff

Create Aeronautics: Freeze Staff

Create Aeronautics Freeze Staff adds a single tool for taking a Simulated contraption out logic — recovering TPS on worlds with many contraptions.

МодыБесплатно1.21
от Dovorol · из каталога Modrinth
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Прямая загрузка с Modrinth · 71 загрузок

Create Aeronautics: Freeze Staff, скриншот 1

Что он умеет

Create Aeronautics: Freeze Staff — мод от Dovorol. Create Aeronautics Freeze Staff adds a single tool for taking a Simulated contraption out logic — recovering TPS on worlds with many contraptions.

Поддерживаемые версии: Minecraft 1.21. Скачиваний на Modrinth: 71. Последнее обновление: 08.11.2026.

Поддерживаемые версии

1.21

История версий

С 23.08.2026 у Create Aeronautics: Freeze Staff вышло 4 версий на Modrinth. 4 из них вышли за последний год. Новейшая — 1.0.4, вышла 08.11.2026. Она сделана для Minecraft 1.21.1. Работает на NeoForge. Размер файла — 272 KB.

ВерсияВыпущенMinecraftТип
1.0.408.11.20261.21.1Релиз
1.0.208.11.20261.21.1Бета
1.0.123.08.20261.21.1Бета
1.0.023.08.20261.21.1Бета
Описание автора на Modrinth

The problem

Every loaded Simulated contraption costs server tick time whether or not it is doing anything.

A sub-level is stepped by the physics pipeline several times per game tick, its actors are advanced on every substep, and every block entity inside it is ticked by the server exactly as if it were part of the world — because it is. A parked airship, a docked barge, a stack of freight crates and a half-finished build in the corner of the base all keep paying that cost, permanently, at full rate.

This scales linearly. Ten contraptions cost ten times one. On a world built around Create Aeronautics, the contraptions that are actively in use are usually a small fraction of the contraptions that exist, and the rest quietly consume the tick budget until TPS starts falling.

What this mod does

Create Aeronautics Freeze Staff adds one tool that takes a contraption out of the simulation entirely while leaving it standing exactly where it is.

A frozen contraption keeps its blocks, its position and its appearance. What it stops having is a per-tick cost.

What freezing removes

For a frozen contraption, the following work is suppressed at its source:

Work removed · Rate, per contraption
Physics force application — motors, propellers, thrusters · 80 / second
Per-substep actor logic — propellers, reaction wheels, Create motors feeding RPM · 80 / second
Sub-level actor ticks · 20 / second
Structure-splitting flood fill · 20 / second
Vanilla block entity ticks · 20 / second, per block entity
Create SmartBlockEntity ticks · 20 / second, per block entity
Random chunk ticks — growth, spreading, decay · per chunk
Scheduled block and fluid ticks — repeaters, comparators, observers · as scheduled

Rates assume the default of four physics substeps per game tick.

The rigid body itself is pinned by a fixed constraint and allowed to sleep, so it is no longer being solved or moved. Its network position stays intact, so clients continue to see it correctly.

Block entity ticking is intercepted on three separate paths, because Sable sub-level chunks live in the parent world and are reached by vanilla chunk iteration as well as by the sub-level pipeline. Suppressing only the physics phase would leave most of the cost in place.

Freezing is not destructive

A frozen contraption is paused, not disassembled or unloaded.

Scheduled block and fluid ticks that were suppressed while frozen are recorded and replayed on release: the affected blocks are rescheduled and their neighbours forced to re-evaluate, so redstone signal strength and fluid flow resume consistently instead of latching in a stale state.

The freeze is recorded against the contraption's own identity rather than its position, so it survives chunk unloads, world reloads and server restarts. On reload, a frozen contraption is restored to the exact pose it was frozen at — it does not drift, settle or slide out of alignment while nobody is watching.

While frozen, its blocks cannot be broken, placed into or interacted with. Blocked attempts report the reason on the action bar rather than failing silently.

Usage

Input · Result
Right-click a contraption · Freezes it and everything connected to it
Right-click a frozen contraption · Releases it and the rest of its frozen group
Sneak + right-click a contraption · Affects only the targeted contraption
Sneak + right-click anything else · Reveals frozen contraptions through terrain for 3 seconds

Connected freezing

Freezing propagates along two independent relations, both enabled by default and both configurable:

  • Contact — contraptions whose bounds touch the frozen one, within a configurable tolerance.
  • Ropes — contraptions attached to the same rope.

Propagation is transitive. Freezing the lowest crate in a stack freezes the entire stack; freezing one end of a rope chain freezes the chain. This matters for performance as much as for physics: a docked assembly is usually the unit you want to park, and freezing it one piece at a time would leave most of its cost behind.

Releasing works the same way and is confined to contraptions that are actually frozen, so it cannot reach past the group into unrelated structures. Sneaking suppresses propagation in both directions for a single interaction.

Configuration

config/freeze_staff-common.toml

Option · Type · Default · Description
freezeNearbySubmodules · boolean · true · Propagate the freeze to contraptions in contact with the target
nearbyFreezeMargin · double · 0.05 · Contact tolerance in blocks, beyond a contraption's own bounds
freezeRopeConnectedSubmodules · boolean · true · Propagate the freeze along rope connections

Commands

Both require permission level 2.

Command · Description
/freezestaff status · Totals: frozen, currently loaded, currently pinned
/freezestaff list · One line per frozen contraption, with dimension and pose

Автор: Dovorol. С картинками — на Modrinth.

Как установить Create Aeronautics: Freeze Staff

  1. Этот мод нужен и на сервере, и у каждого игрока.

  2. Установи NeoForge для Minecraft 1.21.

  3. Скачай .jar-файл с Modrinth и положи его в папку mods в каталоге .minecraft.

  4. Запусти Minecraft с профилем NeoForge.

  5. Проще: в Prism Launcher или Modrinth App найдите Create Aeronautics: Freeze Staff в модах своей сборки и нажмите Install. Загрузчик и нужные моды добавятся сами.

Совместимость

Версии Minecraft
1.21
Работает на
NeoForge
Где работает
Клиент и сервер
Издание
Java
Требует
Ничего больше
Лицензия
GPL
Цена
Бесплатно
Поддержка
Активно обновляется (15.11.2026)

Create Aeronautics: Freeze Staff в сравнении с похожими Сравнить все альтернативы

РесурсЗагрузкиВерсииОбновлениеЦена
Create Aeronautics: Freeze Staffтот, что ты смотрел711.217 дн. назадБесплатно
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Create: Better SchematicsOurCreation561.215 дн. назадБесплатно

Вопросы

Работает ли Create Aeronautics: Freeze Staff на Minecraft 26.x?

Пока нет. Последняя поддерживаемая версия — Minecraft 1.21.

Можно ли скачать Create Aeronautics: Freeze Staff бесплатно?

Да. Create Aeronautics: Freeze Staff можно бесплатно скачать на Modrinth.

Create Aeronautics: Freeze Staff работает на клиенте или на сервере?

И там, и там. Create Aeronautics: Freeze Staff нужен и на сервере, и у каждого игрока.

Create Aeronautics: Freeze Staff ещё обновляется?

Да. Последнее обновление вышло за последние сутки.

Чем можно заменить Create Aeronautics: Freeze Staff?

Ближе всего к нему Create Contraption Terminals, Create: Insights и Create: Better Schematics. Сравнить все альтернативы

Альтернативы для Create Aeronautics: Freeze Staff

CCSpeakerCodecsМоды · 1.20

Adds a collection of alternate transit codecs for CC: Tweaked speakers to improve audio quality.

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