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Resources / Mods / Create Aeronautics: Freeze Staff

Create Aeronautics: Freeze Staff

Create Aeronautics Freeze Staff adds a single tool for taking a Simulated contraption out logic — recovering TPS on worlds with many contraptions.

ModsFree1.21
by Dovorol · listed from Modrinth
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Direct download from Modrinth · 71 downloads

Create Aeronautics: Freeze Staff screenshot 1

What it does

Create Aeronautics: Freeze Staff is a mod made by Dovorol. Create Aeronautics Freeze Staff adds a single tool for taking a Simulated contraption out logic — recovering TPS on worlds with many contraptions.

It supports Minecraft 1.21. It has been downloaded 71 times on Modrinth. The last update came out on Nov 8, 2026.

Supported versions

1.21

Release history

Create Aeronautics: Freeze Staff has had 4 releases on Modrinth since Aug 23, 2026. 4 of them came out in the past year. The newest is 1.0.4, released on Nov 8, 2026. It is made for Minecraft 1.21.1. It runs on NeoForge. The download is 272 KB.

VersionReleasedMinecraftType
1.0.4Nov 8, 20261.21.1Release
1.0.2Nov 8, 20261.21.1Beta
1.0.1Aug 23, 20261.21.1Beta
1.0.0Aug 23, 20261.21.1Beta
Description from the author on Modrinth

The problem

Every loaded Simulated contraption costs server tick time whether or not it is doing anything.

A sub-level is stepped by the physics pipeline several times per game tick, its actors are advanced on every substep, and every block entity inside it is ticked by the server exactly as if it were part of the world — because it is. A parked airship, a docked barge, a stack of freight crates and a half-finished build in the corner of the base all keep paying that cost, permanently, at full rate.

This scales linearly. Ten contraptions cost ten times one. On a world built around Create Aeronautics, the contraptions that are actively in use are usually a small fraction of the contraptions that exist, and the rest quietly consume the tick budget until TPS starts falling.

What this mod does

Create Aeronautics Freeze Staff adds one tool that takes a contraption out of the simulation entirely while leaving it standing exactly where it is.

A frozen contraption keeps its blocks, its position and its appearance. What it stops having is a per-tick cost.

What freezing removes

For a frozen contraption, the following work is suppressed at its source:

Work removed · Rate, per contraption
Physics force application — motors, propellers, thrusters · 80 / second
Per-substep actor logic — propellers, reaction wheels, Create motors feeding RPM · 80 / second
Sub-level actor ticks · 20 / second
Structure-splitting flood fill · 20 / second
Vanilla block entity ticks · 20 / second, per block entity
Create SmartBlockEntity ticks · 20 / second, per block entity
Random chunk ticks — growth, spreading, decay · per chunk
Scheduled block and fluid ticks — repeaters, comparators, observers · as scheduled

Rates assume the default of four physics substeps per game tick.

The rigid body itself is pinned by a fixed constraint and allowed to sleep, so it is no longer being solved or moved. Its network position stays intact, so clients continue to see it correctly.

Block entity ticking is intercepted on three separate paths, because Sable sub-level chunks live in the parent world and are reached by vanilla chunk iteration as well as by the sub-level pipeline. Suppressing only the physics phase would leave most of the cost in place.

Freezing is not destructive

A frozen contraption is paused, not disassembled or unloaded.

Scheduled block and fluid ticks that were suppressed while frozen are recorded and replayed on release: the affected blocks are rescheduled and their neighbours forced to re-evaluate, so redstone signal strength and fluid flow resume consistently instead of latching in a stale state.

The freeze is recorded against the contraption's own identity rather than its position, so it survives chunk unloads, world reloads and server restarts. On reload, a frozen contraption is restored to the exact pose it was frozen at — it does not drift, settle or slide out of alignment while nobody is watching.

While frozen, its blocks cannot be broken, placed into or interacted with. Blocked attempts report the reason on the action bar rather than failing silently.

Usage

Input · Result
Right-click a contraption · Freezes it and everything connected to it
Right-click a frozen contraption · Releases it and the rest of its frozen group
Sneak + right-click a contraption · Affects only the targeted contraption
Sneak + right-click anything else · Reveals frozen contraptions through terrain for 3 seconds

Connected freezing

Freezing propagates along two independent relations, both enabled by default and both configurable:

  • Contact — contraptions whose bounds touch the frozen one, within a configurable tolerance.
  • Ropes — contraptions attached to the same rope.

Propagation is transitive. Freezing the lowest crate in a stack freezes the entire stack; freezing one end of a rope chain freezes the chain. This matters for performance as much as for physics: a docked assembly is usually the unit you want to park, and freezing it one piece at a time would leave most of its cost behind.

Releasing works the same way and is confined to contraptions that are actually frozen, so it cannot reach past the group into unrelated structures. Sneaking suppresses propagation in both directions for a single interaction.

Configuration

config/freeze_staff-common.toml

Option · Type · Default · Description
freezeNearbySubmodules · boolean · true · Propagate the freeze to contraptions in contact with the target
nearbyFreezeMargin · double · 0.05 · Contact tolerance in blocks, beyond a contraption's own bounds
freezeRopeConnectedSubmodules · boolean · true · Propagate the freeze along rope connections

Commands

Both require permission level 2.

Command · Description
/freezestaff status · Totals: frozen, currently loaded, currently pinned
/freezestaff list · One line per frozen contraption, with dimension and pose

Written by Dovorol. Read it with pictures on Modrinth.

How to install Create Aeronautics: Freeze Staff

  1. This mod is needed on both the server and every player who joins.

  2. Install NeoForge for Minecraft 1.21.

  3. Download the .jar file from Modrinth and put it in the mods folder of your .minecraft directory.

  4. Start Minecraft with the NeoForge profile.

  5. Easier: in Prism Launcher or the Modrinth App, search for Create Aeronautics: Freeze Staff in your instance's mods and click Install. It adds the loader and the mods it needs for you.

Full guide: How to install Minecraft mods

Compatibility

Minecraft versions
1.21
Runs on
NeoForge
Where it runs
Client and server
Edition
Java
Needs
Nothing else
License
GPL
Price
Free
Upkeep
Actively updated (Nov 15, 2026)

Create Aeronautics: Freeze Staff compared with similar ones Compare all alternatives

ResourceDownloadsVersionsLast updatePrice
Create Aeronautics: Freeze Staffthe one you looked at711.216 days agoFree
Create Contraption Terminalstom54542.7M1.20 – 1.21Aug 12, 2026Free
Create: InsightsWarperSan691.2126 days agoFree
Create: Better SchematicsOurCreation561.214 days agoFree

Questions

Does Create Aeronautics: Freeze Staff work on Minecraft 26.x?

Not yet. The newest version it supports is Minecraft 1.21.

Is Create Aeronautics: Freeze Staff free?

Yes. Create Aeronautics: Freeze Staff is free to download from Modrinth.

Is Create Aeronautics: Freeze Staff client-side or server-side?

Both. The server and every player need Create Aeronautics: Freeze Staff installed.

Is Create Aeronautics: Freeze Staff still updated?

Yes. The last update came out in the past day.

What are the best alternatives to Create Aeronautics: Freeze Staff?

The closest ones are Create Contraption Terminals, Create: Insights and Create: Better Schematics. Compare all alternatives

Alternatives to Create Aeronautics: Freeze Staff

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