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Zasoby / Mody / Create Aeronautics: Freeze Staff

Create Aeronautics: Freeze Staff

Create Aeronautics Freeze Staff adds a single tool for taking a Simulated contraption out logic — recovering TPS on worlds with many contraptions.

ModyZa darmo1.21
autor: Dovorol · pobrane z Modrinth
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Bezpośrednie pobieranie z Modrinth · 71 pobrań

Create Aeronautics: Freeze Staff, zrzut ekranu 1

Co robi

Create Aeronautics: Freeze Staff to mod, autor: Dovorol. Create Aeronautics Freeze Staff adds a single tool for taking a Simulated contraption out logic — recovering TPS on worlds with many contraptions.

Obsługiwane wersje: Minecraft 1.21. Liczba pobrań w serwisie Modrinth: 71. Ostatnia aktualizacja: 08.11.2026.

Obsługiwane wersje

1.21

Historia wersji

Create Aeronautics: Freeze Staff ma 4 wydań na Modrinth od 23.08.2026. 4 z nich wyszło w ostatnim roku. Najnowsza to 1.0.4, wydana 08.11.2026. Jest zrobiona dla Minecraft 1.21.1. Działa na NeoForge. Plik ma 272 KB.

WersjaWydanoMinecraftTyp
1.0.408.11.20261.21.1Wydanie
1.0.208.11.20261.21.1Beta
1.0.123.08.20261.21.1Beta
1.0.023.08.20261.21.1Beta
Opis autora na Modrinth

The problem

Every loaded Simulated contraption costs server tick time whether or not it is doing anything.

A sub-level is stepped by the physics pipeline several times per game tick, its actors are advanced on every substep, and every block entity inside it is ticked by the server exactly as if it were part of the world — because it is. A parked airship, a docked barge, a stack of freight crates and a half-finished build in the corner of the base all keep paying that cost, permanently, at full rate.

This scales linearly. Ten contraptions cost ten times one. On a world built around Create Aeronautics, the contraptions that are actively in use are usually a small fraction of the contraptions that exist, and the rest quietly consume the tick budget until TPS starts falling.

What this mod does

Create Aeronautics Freeze Staff adds one tool that takes a contraption out of the simulation entirely while leaving it standing exactly where it is.

A frozen contraption keeps its blocks, its position and its appearance. What it stops having is a per-tick cost.

What freezing removes

For a frozen contraption, the following work is suppressed at its source:

Work removed · Rate, per contraption
Physics force application — motors, propellers, thrusters · 80 / second
Per-substep actor logic — propellers, reaction wheels, Create motors feeding RPM · 80 / second
Sub-level actor ticks · 20 / second
Structure-splitting flood fill · 20 / second
Vanilla block entity ticks · 20 / second, per block entity
Create SmartBlockEntity ticks · 20 / second, per block entity
Random chunk ticks — growth, spreading, decay · per chunk
Scheduled block and fluid ticks — repeaters, comparators, observers · as scheduled

Rates assume the default of four physics substeps per game tick.

The rigid body itself is pinned by a fixed constraint and allowed to sleep, so it is no longer being solved or moved. Its network position stays intact, so clients continue to see it correctly.

Block entity ticking is intercepted on three separate paths, because Sable sub-level chunks live in the parent world and are reached by vanilla chunk iteration as well as by the sub-level pipeline. Suppressing only the physics phase would leave most of the cost in place.

Freezing is not destructive

A frozen contraption is paused, not disassembled or unloaded.

Scheduled block and fluid ticks that were suppressed while frozen are recorded and replayed on release: the affected blocks are rescheduled and their neighbours forced to re-evaluate, so redstone signal strength and fluid flow resume consistently instead of latching in a stale state.

The freeze is recorded against the contraption's own identity rather than its position, so it survives chunk unloads, world reloads and server restarts. On reload, a frozen contraption is restored to the exact pose it was frozen at — it does not drift, settle or slide out of alignment while nobody is watching.

While frozen, its blocks cannot be broken, placed into or interacted with. Blocked attempts report the reason on the action bar rather than failing silently.

Usage

Input · Result
Right-click a contraption · Freezes it and everything connected to it
Right-click a frozen contraption · Releases it and the rest of its frozen group
Sneak + right-click a contraption · Affects only the targeted contraption
Sneak + right-click anything else · Reveals frozen contraptions through terrain for 3 seconds

Connected freezing

Freezing propagates along two independent relations, both enabled by default and both configurable:

  • Contact — contraptions whose bounds touch the frozen one, within a configurable tolerance.
  • Ropes — contraptions attached to the same rope.

Propagation is transitive. Freezing the lowest crate in a stack freezes the entire stack; freezing one end of a rope chain freezes the chain. This matters for performance as much as for physics: a docked assembly is usually the unit you want to park, and freezing it one piece at a time would leave most of its cost behind.

Releasing works the same way and is confined to contraptions that are actually frozen, so it cannot reach past the group into unrelated structures. Sneaking suppresses propagation in both directions for a single interaction.

Configuration

config/freeze_staff-common.toml

Option · Type · Default · Description
freezeNearbySubmodules · boolean · true · Propagate the freeze to contraptions in contact with the target
nearbyFreezeMargin · double · 0.05 · Contact tolerance in blocks, beyond a contraption's own bounds
freezeRopeConnectedSubmodules · boolean · true · Propagate the freeze along rope connections

Commands

Both require permission level 2.

Command · Description
/freezestaff status · Totals: frozen, currently loaded, currently pinned
/freezestaff list · One line per frozen contraption, with dimension and pose

Autor: Dovorol. Z obrazkami na Modrinth.

Jak zainstalować Create Aeronautics: Freeze Staff

  1. Ten mod jest potrzebny na serwerze i u każdego gracza, który dołącza.

  2. Zainstaluj NeoForge dla Minecraft 1.21.

  3. Pobierz plik .jar z Modrinth i wrzuć go do folderu mods w katalogu .minecraft.

  4. Uruchom Minecraft z profilem NeoForge.

  5. Prościej: w Prism Launcher lub Modrinth App wyszukaj Create Aeronautics: Freeze Staff w modach swojej instancji i kliknij Install. Loader i potrzebne mody zostaną dodane za ciebie.

Kompatybilność

Wersje Minecraft
1.21
Działa na
NeoForge
Gdzie działa
Klient i serwer
Edycja
Java
Wymaga
Niczego więcej
Licencja
GPL
Cena
Za darmo
Utrzymanie
Aktywnie aktualizowany (15.11.2026)

Create Aeronautics: Freeze Staff w porównaniu z podobnymi Porównaj wszystkie alternatywy

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Pytania

Czy Create Aeronautics: Freeze Staff działa w wersji Minecrafta 26.x?

Jeszcze nie. Najnowsza obsługiwana wersja to Minecraft 1.21.

Czy Create Aeronautics: Freeze Staff jest za darmo?

Tak. Create Aeronautics: Freeze Staff można pobrać za darmo z serwisu Modrinth.

Czy Create Aeronautics: Freeze Staff działa po stronie klienta czy serwera?

Obie. Serwer i każdy gracz muszą mieć zainstalowany Create Aeronautics: Freeze Staff.

Czy Create Aeronautics: Freeze Staff jest nadal aktualizowany?

Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.

Jakie są najlepsze alternatywy dla Create Aeronautics: Freeze Staff?

Najbliższe to Create Contraption Terminals, Create: Insights i Create: Better Schematics. Porównaj wszystkie alternatywy

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