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Ressources / Shaders / PathMax

PathMax

Enchanting look with smooth and simple path tracing.

ShadersGratuit1.20 – 26.x
par xsoras · repris depuis Modrinth
Télécharger ›

Opens Modrinth · 6,410 downloads there

PathMax, capture 1PathMax, capture 2PathMax, capture 3

Ce qu'il fait

Enchanting look with smooth and simple path tracing.

PathMax (pack de shaders) est une création de xsoras. Versions prises en charge : Minecraft 1.20 – 26.x. On compte 6,410 téléchargements sur Modrinth. La dernière mise à jour date du 12/08/2026.

Versions prises en charge

26.x1.211.20

Historique des versions

La plus récente est 1.0, sortie le 11/08/2026. Elle est faite pour Minecraft 1.20.1 – 26.3. Elle fonctionne sur Iris. Le téléchargement fait 335 KB.

VersionPubliéMinecraftType
1.011/08/20261.20.1 – 26.3Stable
Description de l'auteur sur Modrinth

PathMax

A voxel path traced shaderpack for Iris.

PathMax lights the world by tracing rays through a voxel copy of it that is rebuilt every frame. A torch lights the room from the direction it actually sits in and casts a real shadow. Colour bleeds off the block it bounced from. A lava lake lights the ceiling above it, and nothing in the Nether is lit by a sun, because there isn't one.

Reflections are screen-space, so what you see in water is the finished frame — global illumination, emission, fog and all — rather than a simplified copy of the world re-lit by an approximation.

What's in it

Lighting

  • Path traced global illumination, denoised in screen space
  • Block lights sampled straight out of the voxel grid with a shadow ray each, so two lamps in one room are two lamps and not one average
  • Sun visibility read from the shadow map at every bounce — finer than the grid and eight times cheaper than a second march
  • Coloured light through stained glass: on the floor, in the air, and carried by the bounce, so a rose window paints the whole room
  • Emissive surfaces driven by the texture rather than a flat per-block value

Atmosphere

  • Volumetric light, with an optional second pass lit by lamps instead of the sun
  • Volumetric clouds that also show up in reflections
  • Light pollution — a town over the hill, its glow standing on the horizon and drowning the faintest stars first
  • Height-based aerial perspective tuned against real visual-range figures
  • Procedural stars, fixed size on screen

Water

  • Screen-space reflections with roughness, refraction, foam and caustics
  • Optional volumetrics above and below the surface, with real absorption over the real path length
  • Optional waves and surface detail

Materials

  • labPBR, with an integrated fallback for packs that ship no specular map
  • Subsurface scattering for foliage, driven by shadow-map thickness
  • Optional parallax occlusion mapping
  • Entities voxelised, so mobs cast traced shadows and appear in reflections

Dimensions

  • The Nether and the End are rewritten rather than tinted: no phantom sun, no blue gradient on the underside of the roof, ambient arriving from the floor where the lava is
  • End portals and obsidian get their own treatment

Post

  • AgX tonemapping by default, with ACES and four others available
  • Auto exposure, bloom, optional TAA

Requirements

Loader · Iris only. OptiFine will not load this pack
Minecraft · 1.20.1 – 26.2
GPU · OpenGL 4.6, compatibility profile
macOS · Not supported — caps at OpenGL 4.1

Block shape and material classification is current to 1.21.4. Blocks added after that still render, they just don't get the special treatment.

Settings

Seventeen screens, every option documented in the tooltip — not one-liners, but what the setting does, what it costs, and why the default is where it is.

Five profiles from Potato to Ultra. They are one ladder, not five unrelated presets: the base already sits on the floor of ray rate, bounces and step count, so the cheap end saves by giving up volumetrics, clouds and reach, and the expensive end spends on rays first.

The pack ships with a hand-tuned configuration rather than a profile — a night-heavy look with heavy light pollution and strong volumetrics. Pick Balanced for the reference settings.

Écrite par xsoras. À lire avec les images sur Modrinth.

Comment installer PathMax

  1. Installe Iris (avec Sodium) ou OptiFine pour ta version de Minecraft : les shaders ont besoin de l'un des deux.

  2. Télécharge le fichier .zip depuis Modrinth. Ne le décompresse pas.

  3. Dans Minecraft, ouvre Options, puis Paramètres vidéo, puis Shaders, et clique sur Ouvrir le dossier des shaders.

  4. Dépose le fichier .zip dans ce dossier, choisis PathMax dans la liste et clique sur Terminé.

  5. Les shaders sollicitent beaucoup la carte graphique. Si le jeu ralentit, choisis un profil plus bas dans leurs réglages.

Compatibilité

Versions de Minecraft
26.x, 1.21, 1.20
Édition
Java
Nécessite
Rien d'autre
Licence
Utilisation gratuite
Prix
Gratuit
Suivi
Mis à jour activement (10/11/2026)

PathMax comparé à des ressources similaires Comparer toutes les alternatives

RessourceTéléchargementsVersionsMise à jourPrix
PathMaxcelle que tu regardais6,4101.20 – 26.x12 août 2026Gratuit
Aurora Fantasyin2bubble207K1.19 – 26.xil y a 16 joursGratuit
Dreamers ShadersJokkr18,0371.8 – 26.x20 juil. 2026Gratuit
NotEnoughGlintsdioa16,6031.21 – 26.xil y a 14 joursGratuit

Questions

Est-ce que PathMax fonctionne sur Minecraft 26.x ?

Oui. PathMax prend en charge Minecraft 26.x. Toutes les versions prises en charge : 26.x, 1.21, 1.20.

Est-ce que PathMax est gratuit ?

Oui. PathMax se télécharge gratuitement sur Modrinth.

PathMax est-il encore mis à jour ?

Oui. La dernière mise à jour date des dernières 24 heures.

Quelles sont les meilleures alternatives à PathMax ?

Les plus proches sont Aurora Fantasy, Dreamers Shaders et NotEnoughGlints. Comparer toutes les alternatives

Alternatives à PathMax

Aurora FantasyShaders · 1.19 – 26.x

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Dreamers ShadersShaders · 1.8 – 26.x

A vivid fantasy shaderpack with magical skies — auroras every night, nebulae and magenta sunsets, plus a crystal-clear Nether crowned by fiery infernal…

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