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Zasoby / Shadery / PathMax

PathMax

Enchanting look with smooth and simple path tracing.

ShaderyZa darmo1.20 – 26.x
autor: xsoras · pobrane z Modrinth
Pobierz ›

Opens Modrinth · 6,410 downloads there

PathMax, zrzut ekranu 1PathMax, zrzut ekranu 2PathMax, zrzut ekranu 3

Co robi

Enchanting look with smooth and simple path tracing.

PathMax to paczka shaderów, autor: xsoras. Obsługiwane wersje: Minecraft 1.20 – 26.x. Liczba pobrań w serwisie Modrinth: 6,410. Ostatnia aktualizacja: 12.08.2026.

Obsługiwane wersje

26.x1.211.20

Historia wersji

Najnowsza to 1.0, wydana 11.08.2026. Jest zrobiona dla Minecraft 1.20.1 – 26.3. Działa na Iris. Plik ma 335 KB.

WersjaWydanoMinecraftTyp
1.011.08.20261.20.1 – 26.3Wydanie
Opis autora na Modrinth

PathMax

A voxel path traced shaderpack for Iris.

PathMax lights the world by tracing rays through a voxel copy of it that is rebuilt every frame. A torch lights the room from the direction it actually sits in and casts a real shadow. Colour bleeds off the block it bounced from. A lava lake lights the ceiling above it, and nothing in the Nether is lit by a sun, because there isn't one.

Reflections are screen-space, so what you see in water is the finished frame — global illumination, emission, fog and all — rather than a simplified copy of the world re-lit by an approximation.

What's in it

Lighting

  • Path traced global illumination, denoised in screen space
  • Block lights sampled straight out of the voxel grid with a shadow ray each, so two lamps in one room are two lamps and not one average
  • Sun visibility read from the shadow map at every bounce — finer than the grid and eight times cheaper than a second march
  • Coloured light through stained glass: on the floor, in the air, and carried by the bounce, so a rose window paints the whole room
  • Emissive surfaces driven by the texture rather than a flat per-block value

Atmosphere

  • Volumetric light, with an optional second pass lit by lamps instead of the sun
  • Volumetric clouds that also show up in reflections
  • Light pollution — a town over the hill, its glow standing on the horizon and drowning the faintest stars first
  • Height-based aerial perspective tuned against real visual-range figures
  • Procedural stars, fixed size on screen

Water

  • Screen-space reflections with roughness, refraction, foam and caustics
  • Optional volumetrics above and below the surface, with real absorption over the real path length
  • Optional waves and surface detail

Materials

  • labPBR, with an integrated fallback for packs that ship no specular map
  • Subsurface scattering for foliage, driven by shadow-map thickness
  • Optional parallax occlusion mapping
  • Entities voxelised, so mobs cast traced shadows and appear in reflections

Dimensions

  • The Nether and the End are rewritten rather than tinted: no phantom sun, no blue gradient on the underside of the roof, ambient arriving from the floor where the lava is
  • End portals and obsidian get their own treatment

Post

  • AgX tonemapping by default, with ACES and four others available
  • Auto exposure, bloom, optional TAA

Requirements

Loader · Iris only. OptiFine will not load this pack
Minecraft · 1.20.1 – 26.2
GPU · OpenGL 4.6, compatibility profile
macOS · Not supported — caps at OpenGL 4.1

Block shape and material classification is current to 1.21.4. Blocks added after that still render, they just don't get the special treatment.

Settings

Seventeen screens, every option documented in the tooltip — not one-liners, but what the setting does, what it costs, and why the default is where it is.

Five profiles from Potato to Ultra. They are one ladder, not five unrelated presets: the base already sits on the floor of ray rate, bounces and step count, so the cheap end saves by giving up volumetrics, clouds and reach, and the expensive end spends on rays first.

The pack ships with a hand-tuned configuration rather than a profile — a night-heavy look with heavy light pollution and strong volumetrics. Pick Balanced for the reference settings.

Autor: xsoras. Z obrazkami na Modrinth.

Jak zainstalować PathMax

  1. Zainstaluj Iris (z Sodium) albo OptiFine dla swojej wersji Minecrafta: shadery potrzebują jednego z nich.

  2. Pobierz plik .zip z Modrinth. Nie rozpakowuj go.

  3. W Minecrafcie otwórz Opcje, potem Ustawienia grafiki, potem Shadery i kliknij Otwórz folder shaderów.

  4. Wrzuć plik .zip do tego folderu, wybierz PathMax z listy i kliknij Gotowe.

  5. Shadery mocno obciążają kartę graficzną. Jeśli gra zwalnia, wybierz niższy profil w ustawieniach shadera.

Kompatybilność

Wersje Minecraft
26.x, 1.21, 1.20
Edycja
Java
Wymaga
Niczego więcej
Licencja
Do darmowego użytku
Cena
Za darmo
Utrzymanie
Aktywnie aktualizowany (10.11.2026)

PathMax w porównaniu z podobnymi Porównaj wszystkie alternatywy

ZasóbPobraniaWersjeAktualizacjaCena
PathMaxten, który oglądałeś6,4101.20 – 26.x12 sie 2026Za darmo
Aurora Fantasyin2bubble207K1.19 – 26.x16 d. temuZa darmo
Dreamers ShadersJokkr18,0371.8 – 26.x20 lip 2026Za darmo
NotEnoughGlintsdioa16,6031.21 – 26.x14 d. temuZa darmo

Pytania

Czy PathMax działa w wersji Minecrafta 26.x?

Tak. PathMax działa w wersji Minecrafta 26.x. Wszystkie obsługiwane wersje: 26.x, 1.21, 1.20.

Czy PathMax jest za darmo?

Tak. PathMax można pobrać za darmo z serwisu Modrinth.

Czy PathMax jest nadal aktualizowany?

Tak. Ostatnia aktualizacja wyszła w ciągu ostatniej doby.

Jakie są najlepsze alternatywy dla PathMax?

Najbliższe to Aurora Fantasy, Dreamers Shaders i NotEnoughGlints. Porównaj wszystkie alternatywy

Alternatywy dla PathMax

Aurora FantasyShadery · 1.19 – 26.x

Transform Minecraft into a magical fantasy world featuring glowing night fireflies, shimmering Auroras, vibrant cinematic lighting, and dynamic weather.

Za darmoPobrania: 207,468
Dreamers ShadersShadery · 1.8 – 26.x

A vivid fantasy shaderpack with magical skies — auroras every night, nebulae and magenta sunsets, plus a crystal-clear Nether crowned by fiery infernal…

Za darmoPobrania: 8,037
Porównaj wszystkie alternatywy ›

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