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Recursos / Shaders / PathMax

PathMax

Enchanting look with smooth and simple path tracing.

ShadersGratis1.20 – 26.x
por xsoras · listado desde Modrinth
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Opens Modrinth · 6,410 downloads there

PathMax, captura 1PathMax, captura 2PathMax, captura 3

Qué hace

Enchanting look with smooth and simple path tracing.

PathMax (pack de shaders) es obra de xsoras. Es compatible con Minecraft 1.20 – 26.x. Se ha descargado 6,410 veces en Modrinth. La última actualización salió el 12/08/2026.

Versiones compatibles

26.x1.211.20

Historial de versiones

La más reciente es 1.0, publicada el 11/08/2026. Está hecha para Minecraft 1.20.1 – 26.3. Funciona en Iris. La descarga ocupa 335 KB.

VersiónPublicadoMinecraftTipo
1.011/08/20261.20.1 – 26.3Estable
Descripción del autor en Modrinth

PathMax

A voxel path traced shaderpack for Iris.

PathMax lights the world by tracing rays through a voxel copy of it that is rebuilt every frame. A torch lights the room from the direction it actually sits in and casts a real shadow. Colour bleeds off the block it bounced from. A lava lake lights the ceiling above it, and nothing in the Nether is lit by a sun, because there isn't one.

Reflections are screen-space, so what you see in water is the finished frame — global illumination, emission, fog and all — rather than a simplified copy of the world re-lit by an approximation.

What's in it

Lighting

  • Path traced global illumination, denoised in screen space
  • Block lights sampled straight out of the voxel grid with a shadow ray each, so two lamps in one room are two lamps and not one average
  • Sun visibility read from the shadow map at every bounce — finer than the grid and eight times cheaper than a second march
  • Coloured light through stained glass: on the floor, in the air, and carried by the bounce, so a rose window paints the whole room
  • Emissive surfaces driven by the texture rather than a flat per-block value

Atmosphere

  • Volumetric light, with an optional second pass lit by lamps instead of the sun
  • Volumetric clouds that also show up in reflections
  • Light pollution — a town over the hill, its glow standing on the horizon and drowning the faintest stars first
  • Height-based aerial perspective tuned against real visual-range figures
  • Procedural stars, fixed size on screen

Water

  • Screen-space reflections with roughness, refraction, foam and caustics
  • Optional volumetrics above and below the surface, with real absorption over the real path length
  • Optional waves and surface detail

Materials

  • labPBR, with an integrated fallback for packs that ship no specular map
  • Subsurface scattering for foliage, driven by shadow-map thickness
  • Optional parallax occlusion mapping
  • Entities voxelised, so mobs cast traced shadows and appear in reflections

Dimensions

  • The Nether and the End are rewritten rather than tinted: no phantom sun, no blue gradient on the underside of the roof, ambient arriving from the floor where the lava is
  • End portals and obsidian get their own treatment

Post

  • AgX tonemapping by default, with ACES and four others available
  • Auto exposure, bloom, optional TAA

Requirements

Loader · Iris only. OptiFine will not load this pack
Minecraft · 1.20.1 – 26.2
GPU · OpenGL 4.6, compatibility profile
macOS · Not supported — caps at OpenGL 4.1

Block shape and material classification is current to 1.21.4. Blocks added after that still render, they just don't get the special treatment.

Settings

Seventeen screens, every option documented in the tooltip — not one-liners, but what the setting does, what it costs, and why the default is where it is.

Five profiles from Potato to Ultra. They are one ladder, not five unrelated presets: the base already sits on the floor of ray rate, bounces and step count, so the cheap end saves by giving up volumetrics, clouds and reach, and the expensive end spends on rays first.

The pack ships with a hand-tuned configuration rather than a profile — a night-heavy look with heavy light pollution and strong volumetrics. Pick Balanced for the reference settings.

Escrita por xsoras. Léela con imágenes en Modrinth.

Cómo instalar PathMax

  1. Instala Iris (con Sodium) u OptiFine para tu versión de Minecraft: los shaders necesitan uno de ellos.

  2. Descarga el archivo .zip desde Modrinth. No lo descomprimas.

  3. En Minecraft, abre Opciones, luego Gráficos, luego Shader Packs y pulsa Abrir carpeta de shaders.

  4. Suelta el archivo .zip en esa carpeta, elige PathMax en la lista y pulsa Listo.

  5. Los shaders exigen mucho a la tarjeta gráfica. Si el juego va lento, elige un perfil más bajo en sus ajustes.

Compatibilidad

Versiones de Minecraft
26.x, 1.21, 1.20
Edición
Java
Necesita
Nada más
Licencia
De uso gratuito
Precio
Gratis
Mantenimiento
Se actualiza activamente (10/11/2026)

PathMax comparado con otros similares Comparar todas las alternativas

RecursoDescargasVersionesÚltima actualizaciónPrecio
PathMaxel que estabas viendo6,4101.20 – 26.x12 ago 2026Gratis
Aurora Fantasyin2bubble207K1.19 – 26.xhace 16 díasGratis
Dreamers ShadersJokkr18,0371.8 – 26.x20 jul 2026Gratis
NotEnoughGlintsdioa16,6031.21 – 26.xhace 14 díasGratis

Preguntas

¿PathMax funciona en Minecraft 26.x?

Sí. PathMax es compatible con Minecraft 26.x. Todas las versiones compatibles: 26.x, 1.21, 1.20.

¿PathMax es gratis?

Sí. PathMax se puede descargar gratis desde Modrinth.

¿PathMax sigue recibiendo actualizaciones?

Sí. La última actualización salió en el último día.

¿Cuáles son las mejores alternativas a PathMax?

Los más parecidos son Aurora Fantasy, Dreamers Shaders y NotEnoughGlints. Comparar todas las alternativas

Alternativas a PathMax

Aurora FantasyShaders · 1.19 – 26.x

Transform Minecraft into a magical fantasy world featuring glowing night fireflies, shimmering Auroras, vibrant cinematic lighting, and dynamic weather.

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Dreamers ShadersShaders · 1.8 – 26.x

A vivid fantasy shaderpack with magical skies — auroras every night, nebulae and magenta sunsets, plus a crystal-clear Nether crowned by fiery infernal…

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