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Recursos / Shaders / PathMax

PathMax

Enchanting look with smooth and simple path tracing.

ShadersGrátis1.20 – 26.x
por xsoras · listado a partir do Modrinth
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Opens Modrinth · 6,410 downloads there

PathMax, captura 1PathMax, captura 2PathMax, captura 3

O que ele faz

Enchanting look with smooth and simple path tracing.

PathMax (pacote de shaders) é obra de xsoras. É compatível com o Minecraft 1.20 – 26.x. Tem 6,410 downloads em Modrinth. A última atualização saiu em 12/08/2026.

Versões suportadas

26.x1.211.20

Histórico de versões

A mais recente é 1.0, lançada em 11/08/2026. Ela é feita para o Minecraft 1.20.1 – 26.3. Ela roda em Iris. O download tem 335 KB.

VersãoLançadoMinecraftTipo
1.011/08/20261.20.1 – 26.3Estável
Descrição do autor no Modrinth

PathMax

A voxel path traced shaderpack for Iris.

PathMax lights the world by tracing rays through a voxel copy of it that is rebuilt every frame. A torch lights the room from the direction it actually sits in and casts a real shadow. Colour bleeds off the block it bounced from. A lava lake lights the ceiling above it, and nothing in the Nether is lit by a sun, because there isn't one.

Reflections are screen-space, so what you see in water is the finished frame — global illumination, emission, fog and all — rather than a simplified copy of the world re-lit by an approximation.

What's in it

Lighting

  • Path traced global illumination, denoised in screen space
  • Block lights sampled straight out of the voxel grid with a shadow ray each, so two lamps in one room are two lamps and not one average
  • Sun visibility read from the shadow map at every bounce — finer than the grid and eight times cheaper than a second march
  • Coloured light through stained glass: on the floor, in the air, and carried by the bounce, so a rose window paints the whole room
  • Emissive surfaces driven by the texture rather than a flat per-block value

Atmosphere

  • Volumetric light, with an optional second pass lit by lamps instead of the sun
  • Volumetric clouds that also show up in reflections
  • Light pollution — a town over the hill, its glow standing on the horizon and drowning the faintest stars first
  • Height-based aerial perspective tuned against real visual-range figures
  • Procedural stars, fixed size on screen

Water

  • Screen-space reflections with roughness, refraction, foam and caustics
  • Optional volumetrics above and below the surface, with real absorption over the real path length
  • Optional waves and surface detail

Materials

  • labPBR, with an integrated fallback for packs that ship no specular map
  • Subsurface scattering for foliage, driven by shadow-map thickness
  • Optional parallax occlusion mapping
  • Entities voxelised, so mobs cast traced shadows and appear in reflections

Dimensions

  • The Nether and the End are rewritten rather than tinted: no phantom sun, no blue gradient on the underside of the roof, ambient arriving from the floor where the lava is
  • End portals and obsidian get their own treatment

Post

  • AgX tonemapping by default, with ACES and four others available
  • Auto exposure, bloom, optional TAA

Requirements

Loader · Iris only. OptiFine will not load this pack
Minecraft · 1.20.1 – 26.2
GPU · OpenGL 4.6, compatibility profile
macOS · Not supported — caps at OpenGL 4.1

Block shape and material classification is current to 1.21.4. Blocks added after that still render, they just don't get the special treatment.

Settings

Seventeen screens, every option documented in the tooltip — not one-liners, but what the setting does, what it costs, and why the default is where it is.

Five profiles from Potato to Ultra. They are one ladder, not five unrelated presets: the base already sits on the floor of ray rate, bounces and step count, so the cheap end saves by giving up volumetrics, clouds and reach, and the expensive end spends on rays first.

The pack ships with a hand-tuned configuration rather than a profile — a night-heavy look with heavy light pollution and strong volumetrics. Pick Balanced for the reference settings.

Escrita por xsoras. Leia com imagens no Modrinth.

Como instalar PathMax

  1. Instale o Iris (com Sodium) ou o OptiFine para sua versão do Minecraft: shaders precisam de um deles.

  2. Baixe o arquivo .zip pelo Modrinth. Não descompacte.

  3. No Minecraft, abra Opções, depois Gráficos, depois Shader Packs e clique em Abrir pasta de shaders.

  4. Coloque o arquivo .zip nessa pasta, escolha PathMax na lista e clique em Concluído.

  5. Shaders pesam na placa de vídeo. Se o jogo ficar lento, escolha um perfil mais baixo nas configurações.

Compatibilidade

Versões do Minecraft
26.x, 1.21, 1.20
Edição
Java
Precisa de
Nada além disso
Licença
Uso gratuito
Preço
Grátis
Manutenção
Atualizado ativamente (10/11/2026)

PathMax comparado com similares Comparar todas as alternativas

RecursoDownloadsVersõesÚltima atualizaçãoPreço
PathMaxo que você estava vendo6,4101.20 – 26.x12 ago 2026Grátis
Aurora Fantasyin2bubble207K1.19 – 26.xhá 16 diasGrátis
Dreamers ShadersJokkr18,0371.8 – 26.x20 jul 2026Grátis
NotEnoughGlintsdioa16,6031.21 – 26.xhá 15 diasGrátis

Perguntas

PathMax funciona no Minecraft 26.x?

Sim. PathMax é compatível com o Minecraft 26.x. Todas as versões compatíveis: 26.x, 1.21, 1.20.

PathMax é grátis?

Sim. Você pode baixar PathMax de graça em Modrinth.

PathMax ainda recebe atualizações?

Sim. A última atualização saiu no último dia.

Quais são as melhores alternativas a PathMax?

Os mais parecidos são Aurora Fantasy, Dreamers Shaders e NotEnoughGlints. Comparar todas as alternativas

Alternativas ao PathMax

Aurora FantasyShaders · 1.19 – 26.x

Transform Minecraft into a magical fantasy world featuring glowing night fireflies, shimmering Auroras, vibrant cinematic lighting, and dynamic weather.

Grátis207,468 downloads
Dreamers ShadersShaders · 1.8 – 26.x

A vivid fantasy shaderpack with magical skies — auroras every night, nebulae and magenta sunsets, plus a crystal-clear Nether crowned by fiery infernal…

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