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Resources / Shaders / PathMax

PathMax

Enchanting look with smooth and simple path tracing.

ShadersFree1.20 – 26.x
by xsoras · listed from Modrinth
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Opens Modrinth · 6,410 downloads there

PathMax screenshot 1PathMax screenshot 2PathMax screenshot 3

What it does

Enchanting look with smooth and simple path tracing.

PathMax is a shader pack made by xsoras. It supports Minecraft 1.20 – 26.x. It has been downloaded 6,410 times on Modrinth. The last update came out on Aug 12, 2026.

Supported versions

26.x1.211.20

Release history

The newest is 1.0, released on Aug 11, 2026. It is made for Minecraft 1.20.1 – 26.3. It runs on Iris. The download is 335 KB.

VersionReleasedMinecraftType
1.0Aug 11, 20261.20.1 – 26.3Release
Description from the author on Modrinth

PathMax

A voxel path traced shaderpack for Iris.

PathMax lights the world by tracing rays through a voxel copy of it that is rebuilt every frame. A torch lights the room from the direction it actually sits in and casts a real shadow. Colour bleeds off the block it bounced from. A lava lake lights the ceiling above it, and nothing in the Nether is lit by a sun, because there isn't one.

Reflections are screen-space, so what you see in water is the finished frame — global illumination, emission, fog and all — rather than a simplified copy of the world re-lit by an approximation.

What's in it

Lighting

  • Path traced global illumination, denoised in screen space
  • Block lights sampled straight out of the voxel grid with a shadow ray each, so two lamps in one room are two lamps and not one average
  • Sun visibility read from the shadow map at every bounce — finer than the grid and eight times cheaper than a second march
  • Coloured light through stained glass: on the floor, in the air, and carried by the bounce, so a rose window paints the whole room
  • Emissive surfaces driven by the texture rather than a flat per-block value

Atmosphere

  • Volumetric light, with an optional second pass lit by lamps instead of the sun
  • Volumetric clouds that also show up in reflections
  • Light pollution — a town over the hill, its glow standing on the horizon and drowning the faintest stars first
  • Height-based aerial perspective tuned against real visual-range figures
  • Procedural stars, fixed size on screen

Water

  • Screen-space reflections with roughness, refraction, foam and caustics
  • Optional volumetrics above and below the surface, with real absorption over the real path length
  • Optional waves and surface detail

Materials

  • labPBR, with an integrated fallback for packs that ship no specular map
  • Subsurface scattering for foliage, driven by shadow-map thickness
  • Optional parallax occlusion mapping
  • Entities voxelised, so mobs cast traced shadows and appear in reflections

Dimensions

  • The Nether and the End are rewritten rather than tinted: no phantom sun, no blue gradient on the underside of the roof, ambient arriving from the floor where the lava is
  • End portals and obsidian get their own treatment

Post

  • AgX tonemapping by default, with ACES and four others available
  • Auto exposure, bloom, optional TAA

Requirements

Loader · Iris only. OptiFine will not load this pack
Minecraft · 1.20.1 – 26.2
GPU · OpenGL 4.6, compatibility profile
macOS · Not supported — caps at OpenGL 4.1

Block shape and material classification is current to 1.21.4. Blocks added after that still render, they just don't get the special treatment.

Settings

Seventeen screens, every option documented in the tooltip — not one-liners, but what the setting does, what it costs, and why the default is where it is.

Five profiles from Potato to Ultra. They are one ladder, not five unrelated presets: the base already sits on the floor of ray rate, bounces and step count, so the cheap end saves by giving up volumetrics, clouds and reach, and the expensive end spends on rays first.

The pack ships with a hand-tuned configuration rather than a profile — a night-heavy look with heavy light pollution and strong volumetrics. Pick Balanced for the reference settings.

Written by xsoras. Read it with pictures on Modrinth.

How to install PathMax

  1. Install Iris (with Sodium) or OptiFine for your Minecraft version: shaders need one of them.

  2. Download the .zip file from Modrinth. Do not unzip it.

  3. In Minecraft, open Options, then Video Settings, then Shader Packs, and click Open Shader Pack Folder.

  4. Drop the .zip file into that folder, pick PathMax in the list and click Done.

  5. Shaders are heavy on the graphics card. If the game gets slow, pick a lower profile in the shader settings.

Compatibility

Minecraft versions
26.x, 1.21, 1.20
Edition
Java
Needs
Nothing else
License
Free to use
Price
Free
Upkeep
Actively updated (Nov 10, 2026)

PathMax compared with similar ones Compare all alternatives

ResourceDownloadsVersionsLast updatePrice
PathMaxthe one you looked at6,4101.20 – 26.xAug 12, 2026Free
Aurora Fantasyin2bubble207K1.19 – 26.x16 days agoFree
Dreamers ShadersJokkr18,0371.8 – 26.xJul 20, 2026Free
NotEnoughGlintsdioa16,6031.21 – 26.x14 days agoFree

Questions

Does PathMax work on Minecraft 26.x?

Yes. PathMax supports Minecraft 26.x. All supported versions: 26.x, 1.21, 1.20.

Is PathMax free?

Yes. PathMax is free to download from Modrinth.

Is PathMax still updated?

Yes. The last update came out in the past day.

What are the best alternatives to PathMax?

The closest ones are Aurora Fantasy, Dreamers Shaders and NotEnoughGlints. Compare all alternatives

Alternatives to PathMax

Aurora FantasyShaders · 1.19 – 26.x

Transform Minecraft into a magical fantasy world featuring glowing night fireflies, shimmering Auroras, vibrant cinematic lighting, and dynamic weather.

Free207,468 downloads
Dreamers ShadersShaders · 1.8 – 26.x

A vivid fantasy shaderpack with magical skies — auroras every night, nebulae and magenta sunsets, plus a crystal-clear Nether crowned by fiery infernal…

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