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Resources / Plugins / DreamFarm

DreamFarm

Break it, bank it. Auto-collect crops into an unlimited virtual warehouse and sell them in one click

PluginsFree1.12 – 1.21
by Dream_Xing_Chen · listed from SpigotMC
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Direct download from SpigotMC · 0 downloads

What it does

DreamFarm is a plugin for Paper / Spigot servers, made by Dream_Xing_Chen. Break it, bank it. Auto-collect crops into an unlimited virtual warehouse and sell them in one click.

It supports Minecraft 1.12 – 1.21. That puts it at #409 of the 420 admin and permission plugins listed here. The last update came out on Nov 7, 2026.

Supported versions

1.211.201.191.181.171.161.131.12

Release history

The newest is 1.0.1, released on Nov 7, 2026.

VersionReleasedType
1.0.1Nov 7, 2026Release

Commands

The commands named on the SpigotMC page of DreamFarm:

/df

Permissions

Permission nodes named there, to give with a plugin like LuckPerms:

dreamfarm.usedreamfarm.admindreamfarm.autocollectdreamfarm.reload
Description from the author on SpigotMC

DreamFarm

Automatic crop collection · Virtual warehouse · One-click selling

1.12 – 26.x ▪ Folia ready ▪ Java 8+ ▪ Only Vault required

[HR][/HR]

Stop chasing dropped items across your farm.

DreamFarm turns harvesting into a single action: break a mature crop and it goes straight into the player's virtual warehouse. No item entities, no lost drops, no lag from hundreds of stacked items on the ground.

Players open one menu to browse their warehouse, withdraw what they need, and sell the rest for money — while the server keeps a hard limit on how much can be sold per crop each day.

[HR][/HR]

[HEADING=2]Feature Highlights[/HEADING]

Automatic collection
Mature crops are stored the moment they are broken; vanilla drops are suppressed. Immature crops are left alone.

Virtual warehouse
One unlimited warehouse per player, paginated, with three withdraw granularities.

One-click selling
Sell everything at once. Price = unit price × amount, no tax. Per-crop daily limits.

Anti-abuse by design
Crops grown with bone meal never enter the warehouse, so the "bone meal → instant growth → sell" loop is closed.

Four storage backends
YAML, SQLite, MySQL and Redis — switch by editing one line and running

Code (Text):

/df reload

.

Fully configurable GUI
Titles, materials, lore, slots and placeholders all live in YAML.

Built-in localisation
English (default) and Simplified Chinese, with automatic fallback for missing keys.

Folia support
Detects Folia and switches to region scheduling automatically. The same jar runs on Spigot/Paper.

No extra libraries
Only Vault is required. The GUI is native, no third-party GUI library to install.

[HR][/HR]

[HEADING=2]1. Automatic Collection[/HEADING]

How it behaves

  • Breaking a mature crop stores the produce instantly and cancels the vanilla drops.
  • Breaking an immature crop collects nothing and shows a title: Not mature yet.
  • Crops grown with bone meal are excluded — they drop normally, with an action bar hint.
  • Creative mode, players without the permission and players who disabled auto collection are skipped.

Four harvest mechanisms

Type
Crops
Behaviour

Code (Text):

ageable

Wheat, Carrot, Potato, Beetroot, Nether Wart, Cocoa
Reads the block age; only fully grown blocks are collected.

Code (Text):

stacking

Sugar Cane, Cactus, Bamboo
Breaking any part walks up the column and stores the whole column, so nothing scatters on the ground.

Code (Text):

right-click

Sweet Berries
Right-click harvesting stores the berries without breaking the bush.

Code (Text):

fruit

Melon, Pumpkin
The fruit block has no growth stage, so the adjacent stem is checked instead (see below).

How melon and pumpkin are handled

A melon or pumpkin block is only farm produce when a stem produced it. DreamFarm verifies this:

Code (Text):

Break a pumpkin / melon block

  ├─ adjacent ATTACHED_*_STEM (fruit attached)  → mature, collect

  ├─ adjacent *_STEM with maximum age           → mature, collect

  └─ no stem at all (decorative block)          → ignore, vanilla drops

This means a player cannot place a pumpkin block, break it, and farm money. The check also works on 1.12, where the melon block is still called

Code (Text):

MELON_BLOCK

.

[HR][/HR]

[HEADING=2]2. Virtual Warehouse[/HEADING]

  • One warehouse per player, unlimited capacity.
  • One-way flow: produce only flows in automatically; withdrawing and selling always require a deliberate player action. It cannot be used as an infinite backpack.
  • Data lives in memory while online and is persisted on quit.
  • The warehouse menu is paginated — a stack per slot, arrows show

Code (Text):

[current/total]

and grey out at the boundaries.

  • Paging and withdrawing redraw the same inventory in place, so rapid clicking never loses a click.

Withdraw rules

Action
Amount

Left click
One stack

Right click
One item

Shift + click
Everything (limited by free inventory space)

The amount is clamped to the free space in the player's inventory. If giving items partially fails, the remainder is returned to the warehouse — nothing is ever swallowed.

[HR][/HR]

[HEADING=2]3. One-Click Selling[/HEADING]

  • Sell amount =

Code (Text):

min(stock, remaining daily allowance)

.

  • Income = unit price × amount. No tax, no fee.
  • Daily limits are per crop;

Code (Text):

daily-limit: 0

means unlimited.

  • When the limit is exhausted the button reports Daily limit reached for <crop>.

Crash-safe by ordering

Code (Text):

Main thread : validate stock and limit → deduct in memory → take a snapshot

Async thread: persist snapshot + write the sale log

Main thread : deposit money → update statistics → message and sound

Persisting happens
before the money is paid. A crash can at worst leave items deducted without payment (an admin can refund) — money is never created out of thin air. If the economy plugin throws or the deposit fails, the deduction is rolled back both in memory and in storage.

[HEADING=2]4. Daily Reset[/HEADING]

Clock format or cron, your choice:

Code (Text):

daily-reset-time: "00:00"          # every day at 00:00

daily-reset-time: "04:30:00"       # every day at 04:30:00

daily-reset-time: "0 0 4 * * ?"    # cron: every day at 04:00

daily-reset-time: "0 0 4 * * 1"    # cron: every Monday at 04:00

daily-reset-time: "0 0 0 1 * *"    # cron: monthly, 1st at 00:00

  • Any space switches the parser to cron (5 fields = min hour day month weekday; 6 fields = sec min hour day month weekday).
  • Supports

Code (Text):

*

,

Code (Text):

?

, ranges, steps and comma lists; weekday

Code (Text):

0

and

Code (Text):

7

both mean Sunday.

  • An invalid expression falls back to daily 00:00 with a console warning.
  • Uses the server's local time zone.

[HR][/HR]

[HEADING=2]5. Storage Backends[/HEADING]

Code (Text):

storage:

  type: sqlite       # yaml | sqlite | mysql | redis

  flush-interval-seconds: 30

Type
Data location
Good for

Code (Text):

yaml

Code (Text):

plugins/DreamFarm/playerdata/<UUID>.yml

Small servers, hand editing

Code (Text):

sqlite

Code (Text):

plugins/DreamFarm/data.db

Single server, balanced

Code (Text):

mysql

Tables

Code (Text):

<table-name>_warehouse

,

Code (Text):

_player

,

Code (Text):

_daily_limit

,

Code (Text):

_log

Multi-server, central backup

Code (Text):

redis

Keys prefixed with

Code (Text):

dreamfarm:

Very high throughput, multi-server

  • Hot switch: change

Code (Text):

storage.type

, run

Code (Text):

/df reload

; the old backend is flushed, the new one initialised, the cache cleared and re-read.

  • Data is not migrated automatically — back up and import manually.
  • SQL saves run

Code (Text):

DELETE

  • batch

Code (Text):

INSERT

inside one transaction, so stale rows cannot resurrect old amounts.

  • YAML writes use a temp file plus atomic move, so a half-written file is impossible.

[HR][/HR]

[HEADING=2]6. GUI and Placeholders[/HEADING]

The main menu and the warehouse menu are entirely YAML-driven. Titles, glass pane decorations, crop card slots, materials, custom model data and lore are all configurable, and the sell button is placed
automatically on the row below its crop card (

Code (Text):

slot + 9

) — no need to maintain two numbers per crop.

Available placeholders

Placeholder
Meaning

Code (Text):

{crop_name}

Display name of the crop

Code (Text):

{amount}

Amount stored in the warehouse

Code (Text):

{daily_sold}

Amount sold today

Code (Text):

{daily_limit}

Daily limit (

Code (Text):

∞

when configured as 0)

Code (Text):

{can_sell}

Amount that can be sold right now

Code (Text):

{total_value}

Total value of the sellable amount

Code (Text):

{status}

Auto-collect status (toggle button only)

Example crop entry

Code (Text):

crops:

  WHEAT:

    name: "&2Wheat"

    price: 3.0

    daily-limit: 10000

    slot: 15

    lore:

      - "&aType: &f{crop_name}"

      - "&aAmount: &e{amount} &fitems"

      - "&aSold today: &e{daily_sold} &7/ &f{daily_limit}"

    sell:

      material: GOLD_NUGGET

      name: "&dSell all {crop_name}"

      lore:

        - "&aSellable now: &f{can_sell} &fitems"

        - "&aTotal value: &e{total_value} &fcoins"

[HR][/HR]

[HEADING=2]7. Commands[/HEADING]

Command
Description
Permission

Code (Text):

/df

Open the main menu

Code (Text):

dreamfarm.use

Code (Text):

/df reload

Reload config and player data; hot-switch storage if changed
OP or

Code (Text):

dreamfarm.admin

Code (Text):

/df crops <crop> <amount> [player]

Grant crops into a warehouse
OP or

Code (Text):

dreamfarm.admin

Crop names accept the config key, an English alias or the display name, for example:

Code (Text):

/df crops WHEAT 1000         give yourself 1000 wheat

/df crops carrot 500 Steve    give an online player

/df crops POTATO 500 Notch    offline players work too

[HR][/HR]

[HEADING=2]8. Permissions[/HEADING]

Node
Description
Default

Code (Text):

dreamfarm.use

Use the main command
true

Code (Text):

dreamfarm.autocollect

Use automatic collection
true

Code (Text):

dreamfarm.admin

Reload and grant crops
op

Code (Text):

dreamfarm.reload

Reload (child of admin)
op

[HR][/HR]

[HEADING=2]9. Multi-Language[/HEADING]

  • English is the default and also the fallback layer; Simplified Chinese ships with the plugin.
  • Every bundled language file is released into

Code (Text):

plugins/DreamFarm/lang/

at startup, so you can edit and switch freely.

  • Fallback chain: current language →

Code (Text):

en_us

→ built-in default. A partially translated file never shows blank text.

  • Adding a language: copy

Code (Text):

en_us.yml

, translate it, then set

Code (Text):

language:

in

Code (Text):

config.yml

.

  • Language files are covered by auto reload.

[HR][/HR]

[HEADING=2]10. Compatibility and Performance[/HEADING]

Server
Spigot / Paper / Purpur 1.12 – 26.x, and Folia

Java
8 or newer

Dependencies
Vault + any economy plugin

Optional hooks
Residence / GriefPrevention / WorldGuard / Towny

Zero IO on the main thread

Stage
Thread
Work

Pre-login
Async
Database read only, into cache

Harvest / open menu
Main
Memory only; loads asynchronously if not ready

Selling
Main → async → player region
Deduct → persist → pay and update stats

Quit
Main → async
Snapshot and drop cache, persist asynchronously

Periodic flush
Async
Persistence only, never touches game objects

Measured hot-path cost

-

Code (Text):

add()

per harvest ≈ 25 ns (about 39 million ops/s)

-

Code (Text):

getAmount()

≈ 5.9 ns

  • 4 threads × 1,000,000 concurrent adds = exactly 4,000,000, nothing lost
  • Concurrent take: the millionth request correctly fails — no over-withdrawal

At 10,000 harvests per minute the hot path uses roughly 0.0004% of a single core.

Folia

DreamFarm declares

Code (Text):

folia-supported: true

, detects the regionised server at startup, and routes every task by semantics: global timers to the global region scheduler, async IO to the async scheduler, and messages, menus and payments to the owning player's entity scheduler. Block events on a region boundary step aside instead of touching player state across regions.

[HR][/HR]

[HEADING=2]11. Installation[/HEADING]

  • Install Vault and an economy plugin (EssentialsX, CMI, …).
  • Drop DreamFarm.jar into

Code (Text):

plugins/

.

  • Start the server to generate

Code (Text):

plugins/DreamFarm/

.

  • Adjust

Code (Text):

config.yml

,

Code (Text):

Inventory/*.yml

and

Code (Text):

lang/*.yml

.

  • Save — it reloads automatically within 2 seconds, or run

Code (Text):

/df reload

.

[HR][/HR]

[HEADING=2]12. FAQ[/HEADING]

Players say crops are not stored. What should I check?

Check in order: is the crop listed under

Code (Text):

crops:

· is it fully grown · was it grown with bone meal · does the player have

Code (Text):

dreamfarm.autocollect

and auto collection enabled.

Do I need to restart after editing the config?

No. Changes apply within 2 seconds, or run

Code (Text):

/df reload

.

Does

Written by Dream_Xing_Chen. Read it with pictures on SpigotMC.

How to install DreamFarm

  1. Make sure your server runs Paper and Spigot on Minecraft 1.12 – 1.21.

  2. Download the .jar file from SpigotMC and put it in the plugins folder of your server.

  3. Restart the server. Avoid /reload, many plugins do not handle it well.

  4. Type /plugins in the console: DreamFarm should be listed in green. Its config files are created in the plugins folder on the first start.

Full guide: How to install plugins on a Minecraft server

Compatibility

Minecraft versions
1.21, 1.20, 1.19, 1.18, 1.17, 1.16, 1.13, 1.12
Runs on
Paper, Spigot
Edition
Java
Needs
Nothing else
Price
Free
Upkeep
Actively updated (Nov 11, 2026)

DreamFarm compared with similar ones Compare all alternatives

ResourceDownloadsVersionsLast updatePrice
DreamFarmthe one you looked at01.12 – 1.214 days agoFree
NoJumbBreakCropsSlowJulien3661.16 – 26.x27 days agoFree
MinerTrack Anti XRayAuthor87668145K1.18 – 26.xOct 4, 2026Free
ExcellentEconomyNightExpress44K1.19 – 26.xApr 24, 2026Free

Questions

Does DreamFarm work on Minecraft 26.x?

Not yet. The newest version it supports is Minecraft 1.21.

Is DreamFarm free?

Yes. DreamFarm is free to download from SpigotMC.

Which server software does DreamFarm run on?

DreamFarm runs on Paper and Spigot servers.

Is DreamFarm still updated?

Yes. The last update came out in the past day.

What are the best alternatives to DreamFarm?

The closest ones are NoJumbBreakCrops, MinerTrack Anti XRay and ExcellentEconomy. Compare all alternatives

Alternatives to DreamFarm

Compare all alternatives ›

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