MtnEnderFixPlugins · 1.20 – 26.xMtnEnderFix prevents players from clipping through walls, corners, ceilings, and ladders using Ender Pearls. Features smart push-back relocation and pre-throw…

A culling paper/folia plugin and fabric mod designed to prevent players from seeing each other through walls using cheats (Anti-ESP).
Direct download from Modrinth · 23,252 downloads
PlayerCulling is a plugin for Paper / Spigot servers, made by booky10. A culling paper/folia plugin and fabric mod designed to prevent players from seeing each other through walls using cheats (Anti-ESP).
It supports Minecraft 1.21 – 26.x. It has been downloaded 23,252 times on Modrinth. That puts it at #227 of the 405 utility plugins listed here. The last update came out on Sep 29, 2026.
PlayerCulling has had 22 releases on Modrinth since May 21, 2025. 8 of them came out in the past year. The newest is 2.1.6+fabric, released on Sep 29, 2026. It is made for Minecraft 1.21.4 – 26.3. It runs on Fabric. The download is 2.5 MB.
| Version | Released | Minecraft | Type |
|---|---|---|---|
2.1.6+fabric | Sep 29, 2026 | 1.21.4 – 26.3 | Beta |
2.1.6+paper | Sep 29, 2026 | 1.21 – 26.3 | Beta |
2.1.5+fabric | Jul 3, 2026 | 1.21.4 – 26.2 | Beta |
2.1.5+paper | Jul 3, 2026 | 1.21 – 26.2 | Beta |
2.1.4+fabric | Feb 14, 2026 | 1.21.4 – 1.21.11 | Alpha |
The commands named on the Modrinth page of PlayerCulling:
/playerculling/executePermission nodes named there, to give with a plugin like LuckPerms:
playerculling.update-notifyplayerculling.bypassplayerculling.command.blockdebugplayerculling.command.chunkcacheplayerculling.command.chunksizesplayerculling.command.cleancontainersplayerculling.command.viewcontainersplayerculling.command.hiddenplayerculling.command.performanceplayerculling.command.raycastdebugplayerculling.command.reloadconfigplayerculling.command.toggleplayerculling.command.toggle.globalplayerculling.command.toggle.playerplayercullingapi.classplayer.getuniqueidPlayerCulling is open source. Its newest release on GitHub is v2.1.6, published on Sep 29, 2026.
Full Changelog: v2.1.5...v2.1.6
Before that: v2.1.5 (Jul 3, 2026), v2.1.4 (Feb 14, 2026).
PlayerCulling is an anti-cheat plugin and mod for Minecraft servers. It prevents players from seeing other players
through walls using cheats. It utilizes a unique allocationless asynchronous voxel stepping-faced-ray-casting algorithm.
Scheduler Overview
PlayerCulling uses a custom multi-threaded culling execution system. Using this system, PlayerCulling is able to scale
according to server load, and can cull both very few players and very many players, as long as enough CPU is available.
The scheduler will dynamically start/stop threads ("containers") based on how many threads are needed.
To limit the amount of resources PlayerCulling can use, see the thread limit in the plugin configuration.
By default it limits itself to (number of CPU threads / 3).
Here are some examples on how the PlayerCulling scheduler works.
The following examples were tested on an arch linux desktop environment with an AMD Ryzen 5 3600X CPU:
-
One Container
One container is able to handle the load of 42 players without many problems.
-
Two Containers
If the load increases, the scheduler will automatically create a second
container and distribute the players to maintain a buffer. In this example, a total of 55 players are together in an area.
-
Cleanup of Containers
If a container is no longer used because the load decreased, it gets parked first.
After its time-to-live (TTL) runs out because the load didn't increase again,
it will get cleaned up automatically.
-
Heavy Load
The scheduling system is theoretically able to scale to an infinite amount of containers.
As long as the load increases (and the limit of containers hasn't been reached yet), the scheduler
will automatically continue to add more containers. In this example, a total of 112 players are together in an area.
-
Merging of Containers
If the load of multiple containers is too low, they will be
merged together after a few seconds.
Performance Overview
Using this view you can keep track of PlayerCulling's performance.
The first bossbar shows info about the container with the highest load and general
container scheduling statistics:
The second bossbar shows the load of the occlusion world cache,
the working threads, amount of Completed tasks,
amount of Stored chunks and the chunk cache size in bytes.
The third bossbar shows info about culled players. The maximum amount
of culled players can be calculated by (playercount) * (playercount - 1).
In this example, a total of 112 players are together in an area. The server was running in an arch linux desktop
environment with an AMD Ryzen 5 3600X CPU.
Server Version · Paper · Folia · Fabric
26.3.x · ✅ · ❌ · ✅
26.2.x · ✅ · ✅ · ✅
26.1.x · ✅ · ✅ · ✅
1.21.11 · ✅ · ✅ · ✅
1.21.10 · ✅ · ✅ · ✅
1.21.9 · ✅ · ✅ · ✅
1.21.8 · ✅ · ✅ · ✅
1.21.7 · ✅ · ✅ · ✅
1.21.6 · ✅ · ✅ · ✅
1.21.5 · ✅ · ✅ · ✅
1.21.4 · ✅ · ✅ · ✅
1.21.3 · ✅ · ❌ · ❌
1.21.2 · ✅ · ❌ · ❌
1.21.1 · ✅ · ❌ · ❌
1.21 · ✅ · ❌ · ❌
PlayerCulling can be installed like any other bukkit plugin.
Place the jar file in your plugins directory. On Fabric as well, just place the jar file and the dependencies listed
above in your
mods directory and restart your server.
After the first start, PlayerCulling will automatically create a configuration file. On paper under
plugins/PlayerCulling/config.yml or on Fabric config/playerculling.yml. In there, you are able to configure the
following options:
from other overloaded threads (default: 0.7)
allowed to merge together (default: 0.5)
ignore nametags completely (default: 64, vanilla)
for more information. (default: HIDDEN)
Note: If you're not sure what a configuration option does, it's best to leave it at its default value.
The locator bar was introduced in Minecraft 1.21.6 and allows players to see the direction of other players. As this
would reveal the real location of players and defeat the purpose of PlayerCulling, PlayerCulling will disable all player
related waypoints by default. If you still want to use the locator bar, you can use the waypoint-mode option in the
configuration file, see below for more info.
Note: Players can still triangulate the real X and Z coordinates of players, use the hidden mode to prevent
this
The following modes are available:
Mode · Description
HIDDEN · PlayerCulling will disable all player related waypoints (default)
AZIMUTH · PlayerCulling will send the angle between players to the viewer
CULLED_AZIMUTH · PlayerCulling will send the angle between players to the viewer, if the other player is visible to the viewer
VANILLA · The locator bar will not be changed by PlayerCulling, this makes PlayerCulling effectively useless
Permission · Description
playerculling.update-notify · If not disabled, players with this permission will receive update notifications
playerculling.bypass · Players with this permission will be ignored by PlayerCulling and therefore be able to always see anyone. Use commands (/playerculling toggle) or API instead of this permission if possible
See the table below for command permissions.
Command · Description · Permission
| /playerculling blockdebug [raw] [block]
/playerculling blockdebug [block] | Checks the occluding status of a block in sight of the target entity or specified by the block argument. The raw argument specifies, if true get status from minecraft world, if false get status from PlayerCulling occlusion cache. | playerculling.command.blockdebug |
/playerculling chunkcache · Gives information about the stored chunks in the PlayerCulling occlusion cache. If the executor is an entity, you will get more information about the entity's chunk. · playerculling.command.chunkcache
/playerculling chunksizes · Gives the byte size of each chunk in the executors world. You can click on a chunky entry to teleport. · playerculling.command.chunksizes
/playerculling cleancontainers [force] · Triggers the cleanup process manually. The force argument decides if you check for the ttl or not. · playerculling.command.cleancontainers
/playerculling viewcontainers · Toggles the view of the container scheduler. It shows the status, load and player count. Please note: The boss bar count is limited by your gui size, minecraft only renders boss bars over one third of the windows size. · playerculling.command.viewcontainers
/playerculling hidden · Shows the hidden list of the executor. · playerculling.command.hidden
/playerculling performance · Toggles the view of the PlayerCulling performance, overall occlusion cache size, and culled players count. Please note: The boss bar count is limited by your gui size, minecraft only renders boss bars over one third of the windows size. · playerculling.command.performance
| /playerculling raycastdebug [showRay]
/playerculling raycastdebug [blocks]
/playerculling raycastdebug [blocks] [showRay] | Checks if the executor can see the target-player, the executor must be a player. The showRay argument enables particles of the rays. The blocks arguments prints all checked blocks in the ray. | playerculling.command.raycastdebug |
/playerculling reloadconfig · Reloads the configuration. · playerculling.command.reloadconfig
| /playerculling toggle global [enabled]
/playerculling toggle player [enabled] | Toggles PlayerCulling either for a player-list or global. The enabled argument can be used to always enable (true) or disable (false) PlayerCulling for the target -> no toggle. | playerculling.command.toggle, playerculling.command.toggle.global, playerculling.command.toggle.player |
Note: [...] is an optional argument, `` is a required argument
PlayerCulling uses brigadier for commands which means command blocks and datapacks are also able to use these commands.
Additionally, this also means /execute can recognize these commands and you are able to change the executor/location
of the executed command. For example:
PlayerCulling has to be added as a dependency to the plugin.yml regardless of the build system used. On Fabric add
playerculling to the fabric.mod.json file.
Maven
minceraft
repo.minceraft.dev/releases/
de.pianoman911
playerculling-api
2.1.5
provided
Gradle (groovy)
repositories {
maven {
url = 'repo.minceraft.dev/releases/';
name = 'minceraft'
}
}
dependencies {
compileOnly 'de.pianoman911:playerculling-api:2.1.5'
}
Gradle (kotlin)
repositories {
maven("repo.minceraft.dev/releases/") {
name = "minceraft"
}
}
dependencies {
compileOnly("de.pianoman911:playerculling-api:2.1.5")
}
Basic paper plugin example:
public class ExamplePlugin extends JavaPlugin {
@Override
public void onEnable() {
// this loads the player culling api from bukkit's services manager
PlayerCullingApi api = Bukkit.getServicesManager().load(PlayerCullingApi.class);
// example: disable culling for the player "Notch", if online
Player player = Bukkit.getPlayer("Notch");
if (player != null) {
api.setCullingEnabled(player.getUniqueId(), false);
}
}
}
Basic fabric mod example:
public class ExampleMod implements ModInitializer {
@Override
public void onInitialize() {
FabricLoader.getInstance().getObjectShare().whenAvailable("playerculling:api", (__, obj) -> {
if (!(obj instanceof PlayerCullingApi api)) {
return;
}
// Toggle global culling
api.setCullingEnabled(false);
});
}
}
Written by booky10. Read it with pictures on Modrinth.
Make sure your server runs Paper and Spigot on Minecraft 1.21 – 26.x.
Download the .jar file from Modrinth and put it in the plugins folder of your server.
Restart the server. Avoid /reload, many plugins do not handle it well.
Type /plugins in the console: PlayerCulling should be listed in green. Its config files are created in the plugins folder on the first start.
Full guide: How to install plugins on a Minecraft server
| Resource | Downloads | Versions | Last update | Price |
|---|---|---|---|---|
| 23K | 1.21 – 26.x | Sep 29, 2026 | Free | |
| 38 | 1.20 – 26.x | 28 days ago | Free | |
| 76K | 1.8 – 26.x | Oct 6, 2024 | Free | |
| 31K | 1.21 – 26.x | Sep 17, 2026 | Free |
Yes. PlayerCulling supports Minecraft 26.x. All supported versions: 26.x, 1.21.
Yes. PlayerCulling is free to download from Modrinth.
PlayerCulling runs on Paper and Spigot servers.
Yes. The last update came out in the past day.
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