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Resources / Mods / Chest Radar

Chest Radar

A mod that allows you to know where everything you stored is, and even works with custom storage (cells, double barrels, ...)

ModsFree1.21 – 26.x
by seraphin_be · listed from Modrinth
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Direct download from Modrinth · 75 downloads

Chest Radar screenshot 1

What it does

Chest Radar is a mod made by seraphin_be. A mod that allows you to know where everything you stored is, and even works with custom storage (cells, double barrels, ...).

It supports Minecraft 1.21 – 26.x. It has been downloaded 75 times on Modrinth. The last update came out on Nov 7, 2026.

Supported versions

26.x1.21

Release history

Chest Radar has had 3 releases on Modrinth since Nov 7, 2026. 3 of them came out in the past year. The newest is 3.13+26.3, released on Nov 7, 2026. It is made for Minecraft 26.3. It runs on Fabric. The download is 425 KB.

VersionReleasedMinecraftType
3.13+26.3Nov 7, 202626.3Release
3.13+26.2Nov 7, 202626.2Release
3.13Nov 7, 20261.21.10, 1.21.11Release
Description from the author on Modrinth

Chest Radar

Chest Radar indexes the contents of every chest, barrel and placed shulker box you open, so that later you can ask "where did I put the diamonds" and actually get an answer: the item, the quantity, the container it is in and how far away it is.

It works with custom server items too. Items with their own name, lore and datapack enchantments are recorded exactly as your client received them, so a §bVoid Sword with three lines of lore is searchable by any of those words, not just by "sword".

The whole thing is client-side. Nothing is installed on the server, no packet is ever sent, and the servers you join do not need to know it exists. The mod only ever records what your own client already saw you open, which is also its main limitation: a chest you never opened is a chest the radar does not know about.

Only real blocks are indexed. A container has to exist in the world, at coordinates, to be recorded. Ender chests, your own inventory and blockless plugin menus are deliberately left out, because their contents are not at the place the radar would send you to.

Features

  • Opening a container indexes it. Chests, barrels, and shulker boxes placed in the world. No command, no scan, no "index my base" button. You play normally and the index fills itself.
  • Search from your hand. Press R while holding an item and the mod reports in chat every container within range holding it, with coordinates and distance. Hold Shift and it widens to every variant of that item instead of the exact one you hold.
  • The search key also works inside a container screen. It closes the screen and runs the search on the stack under your cursor, or the one you are dragging, or your main hand, in that order. You never have to put an item back in your hand just to ask where the rest of it is. A focused text field wins, so renaming at an anvil still types an r.
  • A full radar screen (G) listing everything indexed around you, filterable and sortable by name, quantity or distance, with an item count and a container count at the top.
  • Two views. A list with one row per item, or a grid of icons with quantity overlays. Toggle it with the button in the toolbar. Your search text survives the switch.
  • Left click takes you there. It closes the radar, outlines the container and turns your camera towards it. Right click shows the item's containers without leaving the screen. Middle click pins it.
  • A search grammar in the search box: multiple terms, exclusions, exact phrases, and prefixes for enchantment, item id, lore, container name, kind, dimension, quantity, distance and age.
  • The container highlight (ESP). After a search, every matching container gets an amber wireframe box drawn through walls, for a configurable number of seconds. The countdown only starts once you close the radar, not when you click.
  • Highlight labels. Each box is captioned with the container's name and how much of the searched item it holds. That is what turns a row of eight identical chests into an answer instead of eight boxes.
  • Slot highlighting. After a search, opening a container outlines the exact slots holding what you were looking for, with a pulsing amber frame, including a shulker box or a bundle that holds the item nested inside it. It has its own duration setting, because reaching the chest can take longer than the wireframe lives.
  • A compass. Once you pick a container, a heading arrow and the remaining distance stay on screen until you arrive. The wireframe expires after a few seconds; the walk across your base usually does not.
  • Look-at preview. Aim at a container the mod has already seen and its known contents appear in the corner, sorted by quantity, with the age of the record, without opening it.
  • "In your chests" on every tooltip. Any item, anywhere in the game, gets a line telling you how many you own in total. Hold Shift and it also shows the container count and the distance to the nearest one. Off by default.
  • Ages on everything. Every container line carries "seen 3 d ago". Past a configurable threshold (7 days by default) the line is greyed out.
  • Automatic purge. Walk past an indexed position whose chunk is loaded and where the block is no longer a container, and the record is deleted. It only ever fires on certainty: an unloaded chunk reads as air exactly like a broken chest, so unloaded positions are left alone.
  • A master switch for all of that. "Let the mod tidy up on its own" turns off purging and staleness at once, and the mod stops touching your index by itself.
  • Change reports. Close a chest the mod already knew and it says in chat what moved since your last visit: +3 diamonds, -64 stone. By default it compares against the state at the moment you opened it, so your own transfers are not read back at you. Turn "Ignore your own deposits and withdrawals" off to get the exhaustive log instead.
  • Cross-dimension search. A search from the Nether can also return your Overworld base, with horizontal distances converted by the portal rule. Those results are tagged with the dimension, because a "100 m" that needs a portal is not the same 100 m.
  • Nested contents. Items inside shulker boxes and bundles sitting in a chest are counted as those items, not as one opaque shulker. A shulker full of iron counts as iron.
  • Bulk quantity reading. On some servers a single item stands for thousands, with the real number written in its lore or in the menu title. The mod reads that number instead of counting 1. Configurable patterns.
  • Server menus. Some servers open a chest as a small hopper-style menu rather than a real chest screen. There is a setting to record those too.
  • Pins. Middle click an item to pin it. Pinned items sort to the top whatever the active sort, and the star button filters the view down to them. Shift + middle click sets a target quantity, which draws a progress bar and a 1234 / 2000 fraction that turns green when you reach it. Pins live in the global config, not in the world index, so "I need 6 stacks of iron" means the same thing on every server.
  • A craft planner. Tells you, for any recipe your recipe book knows, what you are missing and which chests to raid for the rest. Details below.
  • Collection routes. Chains the containers to visit into one trip, nearest first, and walks you through it with the compass. Details below.
  • Six keybinds, all ordinary vanilla keybinds under a Chest Radar category in Options → Controls: search held item (R), open radar (G), open settings, toggle highlight, open craft planner, cancel collection route. The last four are unbound by default.
  • A tooltip on every single setting explaining what it actually does, plus a filter box to find one. Settings switched off by another are greyed out and say why.
  • Everything is a setting. Every feature listed above can be turned off.

The search grammar

The search box takes more than one term. Every term is ANDed. Each prefix accepts an English and a French form.

Term · Matches
diamond · free text: name, item id, enchantment ids, and lore if that setting is on
-pickaxe · excludes
"void sword" · exact phrase, spaces no longer split
ench:sharpness · by enchantment
id:iron_ingot · by item identifier
lore:sold · in the lore, whether or not the lore setting is on
in:base · by container name
kind:chest · chest, barrel or shulker
dim:nether · by dimension
| >64 `

Written by seraphin_be. Read it with pictures on Modrinth.

How to install Chest Radar

  1. This mod runs only on your own game. Servers do not need it, so you can use it on any server.

  2. Install Fabric for Minecraft 1.21 – 26.x.

  3. Download the .jar file from Modrinth and put it in the mods folder of your .minecraft directory.

  4. Start Minecraft with the Fabric profile.

  5. Easier: in Prism Launcher or the Modrinth App, search for Chest Radar in your instance's mods and click Install. It adds the loader and the mods it needs for you.

Full guide: How to install Minecraft mods

Compatibility

Minecraft versions
26.x, 1.21
Runs on
Fabric
Where it runs
Client only (your game)
Edition
Java
Needs
Nothing else
License
Free to use
Price
Free
Upkeep
Actively updated (Nov 11, 2026)

Chest Radar compared with similar ones Compare all alternatives

ResourceDownloadsVersionsLast updatePrice
Chest Radarthe one you looked at751.21 – 26.x3 days agoFree
Tom's Simple Polymorphic Storage ModEneko__71.19Sep 30, 2026Free
Refined Flow AnalyticsUltramega121.21 – 26.x8 days agoFree
InventoryHUD+DmitryLovin11.1M1.8 – 26.x16 days agoFree

Questions

Does Chest Radar work on Minecraft 26.x?

Yes. Chest Radar supports Minecraft 26.x. All supported versions: 26.x, 1.21.

Is Chest Radar free?

Yes. Chest Radar is free to download from Modrinth.

Is Chest Radar client-side or server-side?

Client-side. Chest Radar goes in your own mods folder and works on any server, including servers without mods.

Is Chest Radar still updated?

Yes. The last update came out in the past day.

What are the best alternatives to Chest Radar?

The closest ones are Tom's Simple Polymorphic Storage Mod, Refined Flow Analytics and InventoryHUD+. Compare all alternatives

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